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Instead, these shrines are best used to deal with small numbers of powerful enemies. The combined health regeneration of multiple enemies is better able to fight it, and much of the venom damage can be wasted on enemies that don't even survive the initial blast. The more enemies it hits, the more diffuse the venom damage gets.
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Shrines of Venom are the only type shrine that are arguably more effective when it hits fewer enemies.Hit enemies slow to half speed for 30 seconds. Hit enemies stop healing for a certain amount of time. A random type of shrine can be built via the spark of Shrine Scroll, but Gem Enhancement Shrine cannot.Īdds to the maximum damage of inserted gem, returns gem to you.Ĭuts a percentage of the current hit points of all hit enemies.Ī2, C3, E4, H6, Q2, U7, V6, V8 (×3), W3, W5, X4, X6Īdds charge to spells after all hit enemies. Each shrine deals damage to all hit enemies, ignoring armor and shield, in addition to a special effect. There are nine types of shrines in Gemcraft Chapter 2, each based on one of the nine gem colors. On top of this attack, there is a second attack: The damage ratio is 2% times the grade of the gem sacrificed, capped at 90% (to avoid having shrines that instantly kill everything in their range). There are 2 different shrines in Gemcraft Labyrinth.īoth types of shrine will release a powerful strike, damaging each monster in range for a ratio of its hit points. a Grade 12 gem will unleash 35 shrine burst blasts). The number of shrine burst blasts depends on the Grade of the sacrificed Gem Grade 6 gems will generate 5 shrine burst blasts, which will increase by 5 for each higher Grade (e.g. In Gemcraft Chapter 0, whenever a Grade 6 or higher gem is sacrificed in a shrine, after the shrine's effects are activated, the shrine will unleash "shrine burst blasts" that randomly damage all monsters/buildings on the screen (similar to gem bombing). Increases your current mana by a percentage depending on the inserted gem grade, the maximum mana, and then further increases your mana depending on how much monsters it has affected.įires thunder beams in four directions. Saps half of your mana and releases shots against every monster in the field. The only colors accepted by this shrine are Poison, Slow and Shock.Īdds an amount of total experience and multiplier, depends on how many monsters the shrine has hit, and the respective grade gem is inserted (5% per gem grade, so Grade 1 give 5%, Grade 2 gives 10%.). Grants an amplified debuff to many monsters in the field, based on the color of the inserted gem. Releases short range bolts that crawl towards their targets. Reduces the armor of the monsters that are hit by the shrine (depends on grade gem to be more powerful). Transmutes every gem in your inventory with the inserted gem color (if the inventory is all filled up with the same color, it won't transmute). There are 8 different shrines in Gemcraft Chapter 0 (Gem of Eternity). 4.1.1 Relevant Setup for Shrine Leveling:.